Maya Blockout - The Last of Us
This Maya Blockout is a small project I made to practice my blockouts using the Maya package as well as learn more about encounter design and other level design techniques.
Here are the tasks I completed in this project:
Created a 2D map with attention to scale while also taking into account cover systems, doorways, and windows.
Blocked out level in Maya using appropriate metrics
Imported blockmesh to UE4 and set-up collision and lighting
Placed enemy mannequins
Studied/Analyzed encounter and level design techniques.
My main focuses I wanted to accomplish with this project were:
Recreate a combat encounter using Maya as my blockout package.
Analyze and understand the level design techniques used by Naughty Dog to help guide players through the space.
Analyze and understand the encounter design that went into this particular encounter.
What I learned
During and after working on this project I was able to understand how Naughty Dog uses leading lines to help players focus on areas of importance and where to go. Coupled with other techniques such as lighting, scripted cutscenes, and dialogue, players are easily able to understand their main objective and the inevitable combat encounter they are about to enter.
These images are perfect examples of that. The yellow lines are the leading lines created by the geometry.