Projects
​
"Ravine" is a level design blockout inspired by Valorant's competitive 5v5 multiplayer maps. It is a 3-bombsite map that requires both teams to descend into bombsite territory. It is my first take on multiplayer PvP level design and is intended for the core game mode.
Genre: Hero & Tactical Shooter
POV: 1st Person
Type: Multi-Player
Engine: Unreal Engine 5
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
-
Concept, Blockout, Lighting, Route-framing
Balancing
-
Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.
Mechanics Implementation
-
Implemented Jett's Agent abilities to enhance prototyping and to speak to Hero Shooter Genre
​
"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!
Genre: Action/Adventure
POV: 3rd Person
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 1
Duration: 3 months
Platform: PC
Role(s) and responsibilities:
Level Design
-
Concept, Blockout, Lighting, Pacing
Encounter Design
-
Placed enemies in level and routed patrol paths
Environment Design:
-
Prop & Texture Placement
​
"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!​
Genre: Action/Adventure Shooter
POV: 1st Person
Type: Single-Player/Co-Op
Engine: Far Cry 5 Arcade Editor
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
-
Concept, Blockout, Lighting, Pacing
Encounter Design
-
Placed enemies in level and routed patrol paths.
Environment Design:
-
Prop & Texture Placement
​
Made as my Bachelor's capstone project at UC Santa Cruz, Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!​
Genre: Educational, Puzzle-Solving, Adventure
POV: Isometric
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 11
Duration: 8 months
Platform: PC
Role(s) and responsibilities:
Level Design
-
Concept, Blockout, Lighting, Pacing
Encounter Design
-
Collaborated with Game Designers on combat encounters.
Level Art/Environment Design:
-
Collaborated with 3D Artist on Prop & Texture Placement