Professional Experience

Naughty Dog
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I recently joined Naughty Dog as an Associate Level Designer. I'm excited to work with a talented set of world-class developers!
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Working closely with the Design team to develop level blockouts that adhere to the constraints and Design pillars of the project.
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Playtesting and providing feedback for multiple departments.
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Collaborating with Design, Art, and other relevant team members to drive execution and build levels up to the targeted experience.
I'm excited to share more details when the time is right :)
Projects
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"Ravine" is a level design blockout inspired by Valorant's competitive 5v5 multiplayer maps. It is a 3-bombsite map that requires both teams to descend into bombsite territory. It is my first take on multiplayer PvP level design and is intended for the core game mode.
Genre: Hero & Tactical Shooter
POV: 1st Person
Type: Multi-Player
Engine: Unreal Engine 5
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Route-framing
Balancing
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Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.
Mechanics Implementation
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Implemented Jett's Agent abilities to enhance prototyping and to speak to Hero Shooter Genre
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"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!
Genre: Action/Adventure
POV: 3rd Person
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 1
Duration: 3 months
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Placed enemies in level and routed patrol paths
Environment Design:
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Prop & Texture Placement
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"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!​
Genre: Action/Adventure Shooter
POV: 1st Person
Type: Single-Player/Co-Op
Engine: Far Cry 5 Arcade Editor
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Placed enemies in level and routed patrol paths.
Environment Design:
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Prop & Texture Placement
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Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!​
Genre: Educational, Puzzle-Solving, Adventure
POV: Isometric
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 11
Duration: 8 months
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Collaborated with Game Designers on combat encounters.
Level Art/Environment Design:
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Collaborated with 3D Artist on Prop & Texture Placement