Professional Experience
Naughty Dog
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I recently joined Naughty Dog as an Associate Level Designer to work on Intergalactic: The Heretic Prophet. I'm excited to work with a talented set of world-class developers!
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Responsibilities:
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Working closely with the Design team to develop level blockouts that adhere to the constraints and Design pillars of the project.
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Playtesting and providing feedback for multiple departments.
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Collaborating with Design, Art, and other relevant team members to drive execution and build levels up to the targeted experience.
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I'm excited to share more details when the time is right :)
Projects
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"Ravine" is a level design blockout inspired by Valorant's competitive 5v5 multiplayer maps. It is a 3-bombsite map that requires both teams to descend into bombsite territory. It is my first take on multiplayer PvP level design and is intended for the core game mode.
Genre: Hero & Tactical Shooter
POV: 1st Person
Type: Multi-Player
Engine: Unreal Engine 5
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Route-framing
Balancing
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Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.
Mechanics Implementation
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Implemented Jett's Agent abilities to enhance prototyping and to speak to Hero Shooter Genre
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"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!
Genre: Action/Adventure
POV: 3rd Person
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 1
Duration: 3 months
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Placed enemies in level and routed patrol paths
Environment Design:
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Prop & Texture Placement
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"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!​
Genre: Action/Adventure Shooter
POV: 1st Person
Type: Single-Player/Co-Op
Engine: Far Cry 5 Arcade Editor
Team Size: 1
Duration: 6 weeks
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Placed enemies in level and routed patrol paths.
Environment Design:
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Prop & Texture Placement
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Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!​
Genre: Educational, Puzzle-Solving, Adventure
POV: Isometric
Type: Single-Player
Engine: Unreal Engine 4
Team Size: 11
Duration: 8 months
Platform: PC
Role(s) and responsibilities:
Level Design
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Concept, Blockout, Lighting, Pacing
Encounter Design
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Collaborated with Game Designers on combat encounters.
Level Art/Environment Design:
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Collaborated with 3D Artist on Prop & Texture Placement