Projects

Fort Azami

"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!

Blind Predator

"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!

Robits

Made in 8 months as part of my Bachelor's capstone project at UC Santa Cruz, Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!

Genre: Action, Adventure

POV: 3rd Person

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 1
Duration: 3 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing,

Encounter Design

  • Placed enemies in level and routed patrol paths

Environment Design:

  • Prop & Texture Placement

Genre: Action/Adventure Shooter

POV: 1st Person

Type: Single-Player/Co-Op

Engine: Far Cry 5 Arcade Editor

Team Size: 1
Duration: 6 weeks

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Placed enemies in level and routed patrol paths.

Environment Design:

  • Prop & Texture Placement

Genre: Educational, Puzzle-Solving, Adventure

POV: Isometric

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 11
Duration: 8 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Collaborated with Game Designers on combat encounters.

Environment Design:

  • Collaborated with 3D Artist on Prop & Texture Placement

Hello! My name is Abdul Banglee.

I'm a 2019 graduate from the University of California Santa Cruz, and have received my BS in Computer Science: Game Design.

I'm an experienced Level Designer fully capable of delivering high-quality layouts with many of the fundamentals in mind such as flow, pacing, blockouts, scripting, and encounter design. As with any project, I pay close attention to details but also maintain focus on the overall end goal. My goal in my projects is to elicit feelings of tension and intensity through rich combat sequences, scripting, and storytelling.

In my free time, I enjoy going for runs, spending time with family, and playing games with friends!

Recent Favorites: Spider-Man: Miles Morales, God of War, Ghost of Tsushima

Currently playing:  VALORANT, Red Dead Redemption 2

What I'm Hyped for: God of War Ragnorak, Elden Ring, Spider-Man 2 (PS5)

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