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Projects

Ravine

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"Ravine" is a level design blockout inspired by Valorant's competitive 5v5 multiplayer maps. It is a 3-bombsite map that requires both teams to descend into bombsite territory. It is my first take on multiplayer PvP level design and is intended for the core game mode.

Genre: Hero & Tactical Shooter

POV: 1st Person

Type: Multi-Player

Engine: Unreal Engine 5

Team Size: 1
Duration: 6 weeks

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Route-framing

Balancing

  • Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.

Mechanics Implementation

  • Implemented Jett's Agent abilities to enhance prototyping and to speak to Hero Shooter Genre

Fort Azami

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"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!

Genre: Action/Adventure

POV: 3rd Person

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 1
Duration: 3 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Placed enemies in level and routed patrol paths

Environment Design:

  • Prop & Texture Placement

Blind Predator

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"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!​

Genre: Action/Adventure Shooter

POV: 1st Person

Type: Single-Player/Co-Op

Engine: Far Cry 5 Arcade Editor

Team Size: 1
Duration: 6 weeks

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Placed enemies in level and routed patrol paths.

Environment Design:

  • Prop & Texture Placement

Robits

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Made as my Bachelor's capstone project at UC Santa Cruz, Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!​

Genre: Educational, Puzzle-Solving, Adventure

POV: Isometric

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 11
Duration: 8 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Collaborated with Game Designers on combat encounters.

Level Art/Environment Design:

  • Collaborated with 3D Artist on Prop & Texture Placement

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