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Professional Experience

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Naughty Dog

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I recently joined Naughty Dog as an Associate Level Designer. I'm excited to work with a talented set of world-class developers!

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  • Working closely with the Design team to develop level blockouts that adhere to the constraints and Design pillars of the project.

  • Playtesting and providing feedback for multiple departments.

  • Collaborating with Design, Art, and other relevant team members to drive execution and build levels up to the targeted experience.
     

I'm excited to share more details when the time is right :)

Projects

Ravine

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"Ravine" is a level design blockout inspired by Valorant's competitive 5v5 multiplayer maps. It is a 3-bombsite map that requires both teams to descend into bombsite territory. It is my first take on multiplayer PvP level design and is intended for the core game mode.

Genre: Hero & Tactical Shooter

POV: 1st Person

Type: Multi-Player

Engine: Unreal Engine 5

Team Size: 1
Duration: 6 weeks

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Route-framing

Balancing

  • Adjusted sightlines, opening widths, and paths to ensure fair but fun gameplay.

Mechanics Implementation

  • Implemented Jett's Agent abilities to enhance prototyping and to speak to Hero Shooter Genre

Fort Azami

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"Fort Azami" is a level design blockout inspired by the open-world outpost design found in Ghost of Tsushima. The premise is that the player will find this outpost while traveling in the open world & be given the task to liberate the fort!

Genre: Action/Adventure

POV: 3rd Person

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 1
Duration: 3 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Placed enemies in level and routed patrol paths

Environment Design:

  • Prop & Texture Placement

Blind Predator

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"Blind Predator" is a Far Cry 5 mod map in which the player is tasked to infiltrate a cultist camp in a blinding thunderstorm and eliminate all four objectives enemies before escaping!​

Genre: Action/Adventure Shooter

POV: 1st Person

Type: Single-Player/Co-Op

Engine: Far Cry 5 Arcade Editor

Team Size: 1
Duration: 6 weeks

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Placed enemies in level and routed patrol paths.

Environment Design:

  • Prop & Texture Placement

Robits

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Robits is an educational puzzle game that centers around the player learning how to program a robot's AI and solve a series of combat challenges!​

Genre: Educational, Puzzle-Solving, Adventure

POV: Isometric

Type: Single-Player

Engine: Unreal Engine 4

Team Size: 11
Duration: 8 months

Platform: PC

Role(s) and responsibilities:

Level Design

  • Concept, Blockout, Lighting, Pacing

Encounter Design

  • Collaborated with Game Designers on combat encounters.

Level Art/Environment Design:

  • Collaborated with 3D Artist on Prop & Texture Placement

©2025 BY ABDUL BANGLEE.

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