About Me
Experienced Level Designer fully capable of delivering high-quality layouts with many of the fundamentals in mind such as flow, pacing, blockouts, scripting, and encounter design. As with any project, I pay close attention to details but also maintain focus on the overall end goal. My goal in my projects is to elicit feelings of tension and intensity through rich combat sequences, scripting, and storytelling.
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In my free time, I enjoy going for runs, spending time with family, and playing games with friends!
Recent Favorites: Elden Ring DLC, Cyberpunk: 2077: Phantom Liberty, Helldivers 2
Currently playing: Black Myth: Wukong, Spectre Divide, Batman: Arkham Series
What I'm Hyped for: GTA VI, Hyper Light Breaker, Ghost of Yotei
Gaming Experience
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I've been a lifelong gamer for over two decades and I've been fortunate enough to play a wide variety of games in a myriad of genres. On the left is a list of my current Top 25 games of all time (in no particular order).
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Throughout the COVID-19 Pandemic, I was really into competitive games and spent a considerable amount of time (over 1000 hours) in Valorant and played semi-professionally on several teams. I also reached Top 500 on the leaderboards.
My favorite agents to play during this time was Reyna, Sova, Skye, Fade, and KAY/O. I mainly played Initiator and Duelist Flex in tournaments and team scrimmages.
I'm incredibly thankful for my competitive gaming journey. Playing Valorant semi-professionally taught me a lot about how I learn/solve problems, how to stay focused in fast-paced high-pressure situations as a team, as well as gaining a deeper understanding of Competitive Game and Level Design. I also forged deep friendships with my teammates that I will forever cherish.