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In October 2022, I was hired by Calypte as an Associate Level Designer to work on co-dev projects with notable studios in the industry. During my time here, I also worked on an internal unannounced 3rd-person narrative-driven adventure project spearheaded by our Creative Director, Sean Ainsworth.
Responsibilities:
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Worked with Designers, Artists, and Engineers to develop level spaces that accomplished narrative, puzzle, and combat requirements.
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Worked closely with Creative Director to plan and develop entity tools for various level interactables to prototype critical dialogue and progression systems.
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Prototyping and iterating on level layouts using both blockmesh and modular assets and implementing mechanics with Blueprint Visual Scripting.
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Owned the level design process for three spaces from 2D maps to playable spaces.
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Participating in level reviews and providing feedback to relevant departments for WIP content to ensure alignment with core game pillars and overall vision.
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