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Intergalactic: The Heretic Prophet
Level Designer
Release date: TBA
In March 2025, I was hired by Naughty Dog as a Level Designer to work on Intergalactic: The Heretic Prophet.
The release date is TBA.
Responsibilities:
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Spearheaded the development of multiple critical levels from initial concept to ship, working directly based on Lead and Directors' feedback.
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Conceptualized, pitched, and designed rich gameplay spaces for main story beats that ensured adherence to high-level Design Pillars as well as major narrative themes.
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Redesigned existing level layouts based on feedback to better align with Narrative and Gameplay requirements.
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Utilized proprietary in-house engine/scripting to set up combat encounters and critical story beats.
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Worked alongside various departments to drive world-building standards across multiple levels while adhering to consistency in composition, tone, and visual storytelling.
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Participated in playtests and level reviews to inform various departments of bugs, identify improvement points, and provide feedback/solutions.
Overview
Narrative/Setting: Intergalactic stars our newest protagonist, Jordan A. Mun, a dangerous bounty hunter who ends up stranded on Sempiria – a distant planet whose communication with the outside universe went dark hundreds of years ago. In fact, anyone who’s flown to it hoping to unravel its mysterious past was never heard from again. Jordan will have to use all her skills and wits if she hopes to be the first person in over 600 years to leave its orbit.
Genre: Action/Adventure
Platform: Console
Engine: In-house
Team Size: AAA
Role: Level Design
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